Pets, mounts, and worker ants are three different systems. Mixing them up is how a good producer leaves the nest.
Pets
- Stabilize food and Cash before you leave the colony for side content.
- When the server says the Dungeon has appeared, run it for Pet Coins.
- Spend Pet Coins on a Pet Egg. Pet Eggs are not Ant Queen rolls.
- Place the egg in a hatch slot and wait out the timer.
- Equip the pet and read the bonus on its panel.
Shop eggs named on September 23, 2026 are Snail, Spider, Mantis, and Ladybug. Pages describe pet bonuses as passive colony effects, including Ant Speed, and say they stack with rarity, mutations, and jelly. A public multiplier table for those four eggs was not published, so the number on your pet panel is the one to trust. One extra pet equip slot is a reported R$99 one-time buy.
Mounts
Mount training submits one of your ants. Failure consumes it. Success turns it into a ride, so it leaves the worker roster either way. Several guides also say the mount is only slightly faster than walking, while a teleport-to-nest option already shortens the return. Train a duplicate you can lose, and only after the sell loop pays for that loss.
What to do with spare ants
The Resource Converter accepts unused ants and can return items such as Jelly. Exact conversion rates were not published. Auto Jelly Feed, added in the late-September update, applies jelly without repeating the manual feed. It does not choose the best ant for you.
Keep the main nest producing while you hatch a pet. A dungeon trip does not collect the food boxes sitting at home.
